Monday, 23 July 2012

MA EXPO


THE FINAL WORK- WORK PROCESS

summary documentation


My story comes from my old sketch book. Usually, I using sketch book to make a story, first ,reviewing my previous work and then integrate the character and idea as my wish,  so my story board some of drawing come from my old sketch book and  I added some new drawings as well. And then, draw it on computer by Photoshop. next step is put those picture into AE to make animatic storyboard, my subject was about performance and character within digital animation, when I finish the animatic storyboard ,I was try to think different format animation, such as totally 3d animation,2d animation, real-footage animation. Finally, I choose real-footage animation because 3d animation will faced lot of model work, and I am not interesting at 3d modelling, and also not good at 2d animation drawing technique, however, I had film making experiences in the past. I thought real-footage is best choice that makes for quicker process. It should be a valuable subject for me, so at the end of diploma stage I changed my subject, but it was still a challenge for me, because matching mover was unacquainted software as well.

To sum up PGdiploma  phase, I was failed at this stage, that time I was confused about my subject, now that I think of it, because lots idea and new technology all at once. Think back then study new things and struggle with yourself is time-consuming than manufacture. Because I am always like try to be perfect. Especially my animation work, in spite of, I am not good at technology but I would like to try, obviously, it was take me long time at manipulate AE and match mover, after watch some people use Bonjou to match mover from video tutorial, then I want to try is too, it can scale the virtual camera data from boujou, that is friendly use for me ,so I use bonjou as match mover software after my test, I was compare match mover and boujou effect, I will show my process later. Actually, I take long time at study it, I was use just two weeks to product the final composed film and I totally concentrate on that project, and even I can’t sleep without intention at that time. I was just enjoy at manipulate when I understand how I works. My computer working 24 hours when I was sleep, it will render 3d character for next day test, I am really enjoy at this process, despite there is always a lot of problems. But now, I conquer it, so let we have look how the process of my test and final work.







This year’s study I learned how to study by myself, this academic year is a challenge year for me, it is not only rich my academic theory but also training my personal capacity, personally speaking, from MA course I learned I have to take responsibility for my work and myself. And I am deeply grateful to my supervisor team, your rigorous scholarship let me have a clearly critical thinking on my personal work ,I think that will help me do more better at futher research and work, even just study by myself, I think my final work is a strong evidence that provide I reached my goals. I think my final animation work achieved my expected result.



What I am not achieved I think that is about “humours”, I organized a focus group, there are 4 person include myself, the members given some useful and helpful opinion, but it is come down to cross-culture animation, that will extend large amount of academic knowledge, I have not ability to extend this big topic at this year, it will be my next research. Also, I will continue test and study virtual model composed into real-footage at my next practice, because this is valuable research

This is my summary documentation, at the end I want to say thanks again for my supervisor team, David , Andy , Sean, and also thanks for my lovely classmates. My overseas study is colourful because of your accompany with.






virtual model composed into real-footage is valuable research,


Composed virtual model and real-footage, is a popular and essential effect at modern new technic film, such as transformer, The Da Vinci code, Harry Potter, etc., lots of film and animation I can’t say them all today, because almost this technology is an essential effect whatever film or short advertisement.


short film -- VFS


                                   Da Vinci code
                              harry potter-- VFS



Monday, 2 July 2012

match mover

http://www.youtube.com/watch?v=DEupMxyGmfg&feature=related

easily understand tutorial

maya camera tracking









ereaser play_dead action

For this pose,I designed this action aim to act in cooperation with the girl real person who turn up at video background. My research take on match virtual character into real footage.Accroding to my script that must be concern some interactions between real person and virtual eraser,I believe interaction makes sense of reality that is vital purport to take this practise.If just put a virtual things into a real background,only an experiment or test a new surroundings that not enough to show the realistic significance.

So except the first action--sneak walk I also want make a interaction between real actress and virtual eraser.
Usually,the step of 3D animation should from designed action use Video recode as reference to control the timing and spacing .It is also a good way to find suitable pose.Next step will be at software,from Key Pose -- Blocking  to Polish.

This is the Key pose

I use step form playblast.usually at key pose session,sample clearly show the key action is best. so step is stright forward to the next point and as step.that will show action like pose to pose.
STEP--Diagram


Next one is

at this step,add more anticipation and shake at the end,and one more anticipate act before playdead,let it hold its breath and rigid. i think this is basic anticipation before playdead. it would make playdead more sense of humorous.


Friday, 29 June 2012

Convert AVI to TGA sequence

search websit for format transform, there are many small software to use,but  AE can make avi to tga as well

use render queue--set out put setting as TGA and some data do change what you need

and then choose scales start frame and end frame to match mover: there is point need to metion for me in case recurrence,just quickly remeber:


 CTRL + click yellow numbers , there are frame / seconds/ frame+ seconds

sneak walk and problems need solve it

mental ray render sneak walk, for the next step will render body and shadow only without other things,but i still has problem about Match Mover.

There are serval problems need solve it:

  • Baris told me use z depth to render body and  shadow
  • before Match Mover, must convert AVI to TGA file,and then take those sequences into match mover
  • texture of the eraser
for the texture i want use real material:


Wednesday, 27 June 2012

tooth and eyeball textures


 i like this eye ball lambert is best i think in here.


 teeth --anisotropic
 phone
 bline
 bline
just try ocean shader,I won't use it

good

http://vimeo.com/7980975

http://vimeo.com/8078010

render setting for z depth

render art websit--- good example

http://www.fxguide.com/featured/the-art-of-rendering/

when i need know how to render body and shadow

some Q n A at http://www.3dbuzz.com/vbforum/showthread.php?181681-How-to-render-shadow-only

How to render shadow only

Hi guys,

I am sure this is an easy one for many, but this is really frustrating me. I rendering a scene and would like to only render the shadow on a particular object. I want no light to reflect off that object infact i want the object to be invisible except for the shadow.

I have tried to remove "Primary visibility" in the Render sats of the object but that also turns off the shadow effect even though i have checked it to receive shadows.

Without using a compositing program, how do i render just a shadow on an object please.

Many thanks in advance.
Mike
spudgun is offline
Ok, i have solved it.

Just incase anyone is interested, simply right-click on the object, select "assign new material" then select background.

It is that easy :-)

mental ray sunddenly gone

My maya mental ray just disppered suddenly,then I found the reason and how to fix it from this websit http://3dg.me/3d-graphics/maya/mental-ray-in-maya-disappeared-bring-it-back

Probably, one of the most common question about Maya is this one: - Where is my mental ray?! Any Maya user faced this problem at least once, and beginner 3D Artist is easy to be confused with this. He look in Render Settings menu and there is no any sign of mr anymore. So - what to do for bring it back and why mental ray disappears so sudden anyway? Read the answer next.

Observant users for sure noticed that mental ray disappears after Maya crashes or unexpected PC reboot. That's the main reason why it gone - Maya developers decided to automatically unload and un-plug mental ray in case of unexpected shotdown of Maya, i.e. if Maya "hangs" and was killed through Task Manager or so on.Because mental ray in Maya is just a plug-in - it can be enabled and disabled just as regular one, in dedicated for this menu. So, for bring it back you need just go to Window --> Settings/Prefrences --> Plug-in Manager, find in the list Mayatomr.mll and check Loaded и Autoload. That's it, mental ray should load and work as usual now.

match mover

useful url http://vimeo.com/search?q=match+mover

Tuesday, 26 June 2012

good web for designer

http://www.artsthread.com/

Arts Thread is the world’s leading creative network for universities, colleges & graduates we bridge the gap between education & the design industry. Over the last 3 years they have built relationships with over 80 International Arts & Design universities/colleges in 18 countries and helped over 500 design graduates gain internships/employment with some of the leading brands worldwide. They represent graduates in Fashion/Textiles/Accessories, Visual Communication/Moving Image, Product/Industrial Design/Spatial Design, Fine Art & Ceramics/Jewellery/Glass.

Arts Thread currently partner with the following company’s – PSFK, Texprint, Paris Design Week, V&A, New Designers, London Design Festival, Graduate Fashion Week, Indigo, Prime Cuts, Maison & Objet, Who’s Next-Prêt-à-Porter, Designersblock, etc. They are also doing competitions with leading brands worldwide, one such example is Hermes in Lyon where they have arranged it for a selection of students to visit Hermes in France with the prospect of gaining full-time employment. They are partnering  with Who’s Next-Prêt-à-Porter in Paris where they very recently showcased 10 recent International graduates. Last month they collaborated with the International Student Film Festival where we presented the best animator award in conjunction with Prime Cuts.

How do I sign up my portfolio?
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1000s of industry professionals will be directed to the site to view the portfolios and choose graduates.

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Saturday, 23 June 2012

playdead key pose




this is just  key pose of play dead,how to control emotion of eraser at playdead,that is need find more references as follow

Wednesday, 13 June 2012

weight paint-- some experences



this is weight paint controler of head, at the begining of weight make me concused. there are many of elements need to test,hot key shift is smooth weight paint ,ctrl is out of inflence, small animation after rigging  is best way to test each contraler.inflence make modle follow the control but it depends which type of character you want to show.it concerns the texture of the body, in this action i want show an eraser so it is concernd with how much area follow the controler.before i had met a problem that is when you make a controler action over several times, the controler deviat the body and even its position is terrible twisted, i was can't understand about why it always happen, in fact, its action overed or you need fixed the weight,but i think a succesful weight should already designed and test well so some times you use others modle to make animation occered this problem that means maybe your action over animate on this body. 

Monday, 28 May 2012

film test, there is big problem

I use different tips to test the shot,but big problem this time is each shot has different tips. which make misunderstand,and when i cut the film i feel not good what ever position and actor's performance, let we have look first.