Learning agreement


Name:      Liu Yang-zi-yu



Course:    Puppetry and Digital Animation  



Date:       02/05/2011


What is your subject of study?     



3d character performance with in a composited film.



What is your research question?   



A study of 3d character performance that evidences humor as part of a composited film.



Research aim:



1.      An investigation of humor with in English and Chinese animation.

2.      Producing a short composited film that evidences some of the understanding gained from the previous research aim.



Research objectives:



Create a story and make storyboard for this story

Evidence appropriate research of what is humour and how it can be applied to an animated character’s performance e.g.

l  What does funny character look like (I will research what others have done before in works that are considered culture), how to create a lovely/funny/cute character, and how many elements influence character and make it lovely/funny/cute.

l  Body language which is humours funny, what has already been done by others. How many styles of funny action to present their emotion.

Make a small animation work that includes 3d character and its incorporation within a short composited film.



To also answer the following questions by showing a movie and discussing the humour.



1.     How many different types of humour?

2.     How their culture influence animation between two countries. Give example

3.     Humour common between two countries.

4.     Globalisation influence people’s point view about humour

5.     Is there a change in humorous animation and what is the audience reaction?





Rationale:



·         What is the wider context of your project?



Culture behind artefacts, especially humour culture which behind animation between China and British,

What is change animation development in early and modern life? What is different between early and modern humour in audients heart.



How it is changed? And why? is it a good thing or bad thing for animation. What others point view, include audients, artist and animation company.

How is the process of my practical work? Including aspect of Body languages, Film theories, Lens Language, Puppetry-making-(3d character), Characteristics of motion between real life and exaggerated characters, Character Design, Computer skills application and sounds affect in animation. Animation 12 principles



·         How does the project relate to your previous experience/practice?



My previous work about character design, I was studied the basic 3d animation and make a piece of work as well, 3years ago I had created a story for stop motion work.



·         How does it relate to relevant current practices, debates and theory?

My current practice about 3d technique of animation, debates is how to make funny 3d character and their performance.

Theory basic on animation 12 principles of animator survival kit



·         Why is the intended research significant? (So what?)





Nowadays, 3d animation film more popular than before, its visual effects and colourful picture attract audience. Animation good-looking or not depends on character's performances to a certain extent. So performance of 3d character is a worth project to deep research.



    

·         How does this project relate to your plans for the future?



It will help me development my theory and skills at animation, also an important part for next step of researches.



Methodology



·         Outline the research, creative and intellectual methods you will employ to develop your research project.

    

What methods will be applied e.g. survey of literature, practice led research, questionnaires, focus groups e.t.c.?



Focus groups: according to my basic research, set up a focus group to talk about humours in animation between British and China by showing example films and discussing the humour.



Learning objectives

·         Link to your personal skills audit and development plan; identify the skills that you will develop and knowledge that you need to acquire. Match the objectives against the MA programme learning outcomes.



1.     Acquisition of model rigging skills

2.     Acquisition of character animation skills

3.     Acquisition of AE animation skills

4.     Acquisition of compositing skills

5.     Understanding the animation production process

6.     Understand how humour can be created via animation



Submissions (practical and/or written work)

·         Describe your intended body of work, including your reflective journal and the summative critical review

·         Specify the audience and communication context for your project.

·         Describe how you intend to evaluate/ test project outcomes with your audience.



I will submit a storyboard, animatic, short animated composited video, documentation of process and a reflective journal.



Resource implications

·         List what resources are required within or outside of the University

MAYA

Video cameras





Bibliography

Cite essential background or contextual material using the Harvard System of referencing. It related with my reflect journal.



Richard Williams: animation survival kit





Timetable

Dates of developmental milestones linked to the PGC / PGD / MA stages

PGC stage: finish learning agreement and show storyboard end of stage



PGD stage: finish story and character design, and make an animatic storyboard.



MA stage:   finish a animation which use 3d character-a funny performance created by myself, and whole writing things at research outline will use art journal to show.







Agreed as a viable programme of study



Signature of student:                                 Date:   





Signature supervisor:                           Date:





Return the completed form to the MA Admin Office and your supervisor, and include it within your submission at the end of each stage (PGC / PGD / MA).