Sunday, 11 December 2011

pixar teach you how to make a demo

some other people did before about storyboard

animation UP storyboard some of part





i never did storyboard before, some useful storyboard study for me.

so far as i know, storyboard has little bit different at industry,next it is Ten-year-old Chihiro and her parents.









This is interview about five successful traits that an animator should have

AutherAndrew Gordon @ Dec 09, 2009
At CTN Animation Expo I spoke on the topic of the five successful traits that an animator should have. Here is a recap. I hope to expand on this soon and post some of the video I shot for the lecture. In short they are:
CTN的动画展上Andrew作了一番关于动画师应该具有的五个成功特质的演讲。下面是简单回顾。在随后的博文中Andrew会展开来谈并放上一些演讲的视频。简而言之,这些要点是:
1) Attitude. Its probably the most important thing you could possess. A lack of Ego, someone who has a natural drive and can communicate with others. I know, this sounds corporate, but it really is important to have a good work ethic. Being an organized animator is of equal importance.
态度。这差不多可能是你能够拥有的最重要的东西了。不骄傲自负的人有一种天然的动力可以和其他人交流。我知道,听起来很像公司说话,可是拥有一个好的工作行为准则真的很重要。做一个有条理的动画师也是同样重要的。
2) Good Choices. When I say good choices I’m talking about good ideas. Acting ideas or ideas that are not the norm. Its so easy to fall into the camp of just animating to a piece of dialogue. Coming up with original ideas is the hard part. I struggle with it everyday. How do you keep your work fresh? I always fall back on what inspires me. A great film, an interesting piece of animation, a drawing, a comic strip whatever…. The point is to really push yourself to make good interesting choices.
好的选择。当我说好的选择时我的意思是好的想法。表演的想法不落俗套的想法。很容易就掉入给一段对白做动画的俗套中。想出原创的主意是很难的。我每天都在为此而奋斗。你怎样让你的作品保持新鲜?我总是回头去审视启发我灵感的东西。一部很棒的电影,一段有趣的动画,一副绘画,一篇连环画,任何东西。。。重要的是确实能推进你的想法从而得到一个有趣的表演选择。
3) Entertainment Value. What is it that makes something entertaining? Adding entertainment to a scene that is funny is one aspect, but making any shot have entertainment value is the key. How can you find the aspect of the shot which makes it different from the rest. The way a character walks, or how they gesture. I always am inspired by Mr. Bean for pure pantomime entertainment.
娱乐价值。是什么让一些东西看起来令人愉快?给一个场景添加好玩的娱乐性是一个方面,但是让每个镜头都具有娱乐价值才是关键。你怎样才能发现那些使一个镜头区别于其他镜头的地方。角色走路的方式,或者他们做手势的方式。我总是深受憨豆先生纯哑剧式娱乐的启发。
4) Physicality. Obviously your characters need to feel like they belong in whatever world they are in. Having a sense of weight and balance is so important. Many times the rig will look hollow. your characters must have that specific weight. I remember how hard it was trying to make Sullivan look heavy. We went to a UC Berkeley lab and tried on these huge fake arms in order to see how it might feel to have heavy arms. It helped, but mostly I took away the idea that there is an aspect to each character which sells the weight. In Sully’s case it was the arms, belly and weight of his head and his overall mass.
物理性。显然你的角色需要感觉像身处他们应该所属的世界中那样。具有重量感和平衡感是非常重要的。很多次绑定好的角色看起来很空洞。你的角色一定要有特定的重量。我记得我们费了很多力气让怪物公司里的苏利文毛怪看起来很重。我们去加州大学伯克利分校的实验室,给手臂安装上巨大的假肢,去感受拥有巨大沉重的手臂是什么样的感觉。这的确有效,但是我相信大多数情况下每个角色都有一个展示重量的方面。在这个毛怪的例子里,是胳膊,肚子,脑袋,还有他的全身。
5) Caricature. When I asked around about what people thought was the most important trait, this always came up. The ability to see something in real life and know where to push it. This is what makes great animation. Taking an aspect of something or someone and boiling it down to the essence. The Big story is a great example of caricature in design and movement.
讽刺漫画。当我问周围人他们认为最重要的特质是什么,他们总是提到这个。这种能力是你看到真实生活中的东西而且知道要夸张什么地方去表现。这些造就了伟大的动画。纵观某人或者某物的一个方面,归结出本质。大故事就是一个漫画夸张了设计和运动的很好的例子。
In the next posts we will try and delve further into each of these traits. Thanks for reading. Also, this is my opinion and just some thoughts about the subject.
下一篇博文中,我们会试着去展开说每一个特质。感谢阅读,同时,这是我的一家之言,关于这个话题的一点拙见。
-Andrew

Saturday, 10 December 2011

design a questionaire for research comedian figures in the audience heart

this research questionaire use interview to show the process,and though camera to recode.

purpose: general idea of the classic and recognized comedian figure in audience heart, in different ages.
              and analysis the result to help me at next stage to design an comdian in digital way.
modes of presentation:     video recode

time table: 
questionaire draft design deadline:   3/01/2012

target population :children - eldly

finish questionaire:  07/02/2012 

finish questionare & analysis deadline: 01/03/2011


at the same time,case study about comdian figure by my self.

Thursday, 8 December 2011

PGCert presentation prepare

At next week presentation, I will demonstrate my process of learning agreement by PowerPoint and my reflect journal and little bit works.


Firstly, to giving a general idea of this stage is necessary. so, I will mention as follows:
For this stage study, I am not only just make a plan for this year, but also make review to the past what I did and look forward to the future, for me, this term is phase to arrange my thoughts. I spent lots of time at thinking the subject. at the beginning, sometimes I looks like sleepwalking, I am not too much confused with course, but I struggling with my thought, because when I watched the research question at first time, that I have many ideas, lots of questions I want to research but what is the most need for me.


At the initial thought, to do an experimental animation? to test how different visual effects impact on audience whether media can be use to guide or treat people in other area, such as mental health ,education... but this topic is too big for me, and reading philosophy in English is difficult for me, I lack background knowledge of that. To based on considerate my future career, I decided keep on character animation in digital way.


Last year I beginning engaged some theories about puppets personalities in digital animation but without too much practices and mature animated work. So, this year, I want to spent time at research performance and character within digital animation. One of my research objective is to make 1 mines digital animation independently, I will charged for pre-sitting including storyboard, character design, binding and animation, rending.


As last year study, I found presetting is most important part to make an animation based on the story, character design and binding has related with performance of puppets. I would like to combine character design and their performances into my research. it will be useful for my future career and help me enrich my point view, enhance my computer operating skill that will be good for working at industry and when I finish this short animation I decided send my work to worldwide animation festivals, so I searched some festival date and put it on my schedule.

information about animation industry and festival

there is a URL which shows animation industry database,different type of research to help you find what ever you want,i think it would be usful search job or give you a data when you want know this industry.world wide...you can find job borad,community,search for hardware products ,software as well,and choose location, also by specialty,  so much usful information..

http://www.aidb.com/


next, The online home of the London International Animation Festival
at the next stage, i will look around some famous animation festival,so search some information

http://www.liaf.org.uk/events/the-festival/


third one is a list of world wide animation festival,it is very completed.

http://en.wikipedia.org/wiki/List_of_international_animation_festivals


this one is animation world network, every lastest news about animation industry

http://www.awn.com/


platform festival of international animation

http://platformfestival.com/home.aspx


international short animation festival

http://www.smallworldfest.co.uk/

3d world
http://www.3dworldmag.com/category/tutorials/

Sunday, 4 December 2011

usful reading for character pose and software skill

recently, i purchased a few books, it seems help me on my project, there is a book named "stop staring", this book demonstrates several espects about facial animation,lip ,eye, brows ,mouth and nose illustrion of moving, meaning of moving when it turn up,also it  has case analysis show us how to make character from modeling to set joints and use point on the model, combined squash, stretch and secondaries some kind of moving regulations and  character performances.

I read  part1 of this book,this part let me getting to know the face. it inclued basics of lip sync and what the eyes and brows tell us and facial landmarking.

To sum up, the content not all of usful for me, because in this book, author use facial theorys to help make facial pose, in my research i need those theorys to make an action of puppets, usually pose-to-pose making seriers acting,so this book some kind of information can help me.

                                                

Saturday, 3 December 2011

acting for animator

From this book i there are several sentents remained me,"take an acting class" to lean first-hand how acting working. that is excellent advice except that animatiors creat animated characters in a very different way than actors creat characters on stage.(ED HOOKS 2003)

Tuesday, 8 November 2011

cotton world----a script did before

i made this for a while, created by MAYA, my first image is a world in the cloth,but am not good at drama writing,so i just place on my computer
this is night scene but , the light is not good

this four-wheels is a copy edition,it is my module practice. not my design. 

Monday, 17 October 2011

performing act on 3d animation

find the way out-----creat a story

independent producer need overall,comprehensive, all-side knowledge, that make you  know what you should to do in each of sides of an animation. comprehensive study and research is necessary, it depends on personal skill, once time experimental animation help you lot, to releted the job ,i want improve my  strong point and most shortcoming that will balance me have a bility to creat a work.

every creative work based on basic nature regulation,such as when you want creat a funny character, it must be releted with looks like of the puppetry and what does she /he' s dressing make up, and when it move, how it works? what is first move ,which part is first engine,and its direction ,what is following ,how many strenght should be displayed in this situation.

Monday, 10 October 2011

previous practice

this is my practice of MAYA animation,there are some problems need to improve, help me, don't show mercy.

history background and painting work is basic

history background and painting work is basic
a good animation has a same feature, attactive picture, script

script support by history and literature

attactive frame support by painting work also your  accomplishment of Art

it is important for me,that means painting usually, fill knowledge form other area

reflection about last week meeting


we also talk about learning agreement, for my part, I want use this year make an animation use manual model make stop motion part and in this work also need 3d software animation, I mean the scene use manual model which make audience feel like real world and more cute ,delicate, I think the real camera will make up drawbacks of frames, in computer lens Virtual space seems to  fault and false, may be reason of personal ability, I like scene made by real material, but I would like making characters by MAYA or motion capture( I still struggling with this),why I still struggling? Because motion capture lost the significance of animation, in a sense, animation need some exaggerate behavior or characteristic I will research as follow at this part. I will make characters looks like a manual model but use MAYA model, making accordance of style between scene and model.