At CTN Animation Expo I spoke on the topic of the five successful traits that an animator should have. Here is a recap. I hope to expand on this soon and post some of the video I shot for the lecture. In short they are:
在CTN的动画展上Andrew作了一番关于动画师应该具有的五个成功特质的演讲。下面是简单回顾。在随后的博文中Andrew会展开来谈并放上一些演讲的视频。简而言之,这些要点是:
1) Attitude. Its probably the most important thing you could possess. A lack of Ego, someone who has a natural drive and can communicate with others. I know, this sounds corporate, but it really is important to have a good work ethic. Being an organized animator is of equal importance.
态度。这差不多可能是你能够拥有的最重要的东西了。不骄傲自负的人有一种天然的动力可以和其他人交流。我知道,听起来很像公司说话,可是拥有一个好的工作行为准则真的很重要。做一个有条理的动画师也是同样重要的。
2) Good Choices. When I say good choices I’m talking about good ideas. Acting ideas or ideas that are not the norm. Its so easy to fall into the camp of just animating to a piece of dialogue. Coming up with original ideas is the hard part. I struggle with it everyday. How do you keep your work fresh? I always fall back on what inspires me. A great film, an interesting piece of animation, a drawing, a comic strip whatever…. The point is to really push yourself to make good interesting choices.
好的选择。当我说好的选择时我的意思是好的想法。表演的想法不落俗套的想法。很容易就掉入给一段对白做动画的俗套中。想出原创的主意是很难的。我每天都在为此而奋斗。你怎样让你的作品保持新鲜?我总是回头去审视启发我灵感的东西。一部很棒的电影,一段有趣的动画,一副绘画,一篇连环画,任何东西。。。重要的是确实能推进你的想法从而得到一个有趣的表演选择。
3) Entertainment Value. What is it that makes something entertaining? Adding entertainment to a scene that is funny is one aspect, but making any shot have entertainment value is the key. How can you find the aspect of the shot which makes it different from the rest. The way a character walks, or how they gesture. I always am inspired by Mr. Bean for pure pantomime entertainment.
娱乐价值。是什么让一些东西看起来令人愉快?给一个场景添加好玩的娱乐性是一个方面,但是让每个镜头都具有娱乐价值才是关键。你怎样才能发现那些使一个镜头区别于其他镜头的地方。角色走路的方式,或者他们做手势的方式。我总是深受憨豆先生纯哑剧式娱乐的启发。
4) Physicality. Obviously your characters need to feel like they belong in whatever world they are in. Having a sense of weight and balance is so important. Many times the rig will look hollow. your characters must have that specific weight. I remember how hard it was trying to make Sullivan look heavy. We went to a UC Berkeley lab and tried on these huge fake arms in order to see how it might feel to have heavy arms. It helped, but mostly I took away the idea that there is an aspect to each character which sells the weight. In Sully’s case it was the arms, belly and weight of his head and his overall mass.
物理性。显然你的角色需要感觉像身处他们应该所属的世界中那样。具有重量感和平衡感是非常重要的。很多次绑定好的角色看起来很空洞。你的角色一定要有特定的重量。我记得我们费了很多力气让怪物公司里的苏利文毛怪看起来很重。我们去加州大学伯克利分校的实验室,给手臂安装上巨大的假肢,去感受拥有巨大沉重的手臂是什么样的感觉。这的确有效,但是我相信大多数情况下每个角色都有一个展示重量的方面。在这个毛怪的例子里,是胳膊,肚子,脑袋,还有他的全身。
5) Caricature. When I asked around about what people thought was the most important trait, this always came up. The ability to see something in real life and know where to push it. This is what makes great animation. Taking an aspect of something or someone and boiling it down to the essence. The Big story is a great example of caricature in design and movement.
讽刺漫画。当我问周围人他们认为最重要的特质是什么,他们总是提到这个。这种能力是你看到真实生活中的东西而且知道要夸张什么地方去表现。这些造就了伟大的动画。纵观某人或者某物的一个方面,归结出本质。大故事就是一个漫画夸张了设计和运动的很好的例子。
In the next posts we will try and delve further into each of these traits. Thanks for reading. Also, this is my opinion and just some thoughts about the subject.
下一篇博文中,我们会试着去展开说每一个特质。感谢阅读,同时,这是我的一家之言,关于这个话题的一点拙见。
-Andrew
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