Tuesday, 1 May 2012

software for matching ---- put digital character into real footage

AE---FOR MATCH digital to real footage



autodesk--- maya---match mover



2d concept character design-by my self






modle making


modle making process

the first one was begining of modle making, when i making modle i am always worry about how to arrange line on polygon object, second one product by my Maya tutor Baris, from this tutorial ,i learnd each face on polygon always square instand of trilateral or multilateral.


tips:

don't worry about make mistake, just try and practice.

don't forget face always square face.

















Tuesday, 17 April 2012

use round or circle make random drawing----- creat an adorable character








To creat an adorable character, use circle to draw random thing that is effect way to creat a character when you haven't no idea.just drawing some doddle things.

some character design of UP







Tarzan character design










Rigging is a bridge between digital character and their performance.

As my research qusetion how to make funny animation. Character design is one of the important element, i am always believe that the character reveal your style of whole animation work, there is other important point in digital character design, that is Rigging also called binding.

First, character design whatever traditional or digital figure must be created fit for their performances, sometimes an animation idea comcept from a person who come from our life, that is good reference to creat an animation character, but some times we already had a script, or we need creat a character for this story, at that time,this person's action and behaviour are references of performance, accroding those reference you can  imagine the character. That is the process from my experience.

Why i said digital animation character has little different because rigging is a bridge between character and their performance.

Of course, at the begining of character design you don't need consider with rigging, but when you finish concept and most of the charecter, you need consider which part does some spcial things of which part of body how to move, what performance and action let character do.